/******************************************************
@brief: the role of this class is just to use Devil to generate a texture id for an image
*@author:		K. TANGAO <futurchercheur1@gmail.com>
*@file:			ImageLoading.h
*@date:			25/11/2008
*@Version:		1.0
*******************************************************/

#ifndef IMAGELOADING_H
#define IMAGELOADING_H

#include <windows.h>
#include <GL/gl.h>


class  ImageLoading
{
	

	
public:
	/**
	 * Constructs a image loader.
	 */
	ImageLoading(void);
	/**
	 * Destroys this image loader.
	 */
	~ImageLoading(void);

	GLuint loadImageForTexture(const char * filename);

};

#endif // IMAGELOADING_H
